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Afterlife

When you start the game, you are imprisoned in the Nether. But don’t worry, you can earn your way out by completing the Nether Trials which are a mix between quests and prison. After that, you respawn in survival, and when you die, you have to do the Nether Trials all over again.

The Nether Trials

In order to earn your freedom, you must complete the first three Nether Trials. This is kind of like Prison, except the first three are designed to be repeated every time you die.

I. Crimson Cavern

Gather the following items to complete this trial:

  • 64 Brown Mushroom
  • 64 Red Mushroom
  • 64 Quartz
  • 64 Nether Wart

II. Bloody Pigmen!

Gather the following items to complete this trial:

  • 32 Cooked Porkchop
  • 32 Rotten Flesh
  • 120 Scorched Flesh
  • 16 Gold Nugget
  • 94 Nether Brick
  • 6 Brick

III. Desolate Fortress

Gather the following items to complete this trial:

  • 64 Iron Ingot
  • 16 Gold Ingot
  • 16 Diamond
  • 24 Blaze Rod
  • 16 Bone

Natural Protection

A custom land protection that is based on where and how much you build instead of how long you have played and what you have manually selected. All you have to do is build something, and right-click it with a piece of paper. You can use the menu to add your friends, and more.

Most anti-grief plugins (like GriefPrevention) make you select the exact area that is protected using a tool like a golden shovel at best, or confusing commands at worst. They’re also either completely unlimited or limited by some completely unrelated metric like play time or virtual currency. Wouldn’t it be simpler if it would just keep track of where you’re building? Now all you have to do is tell the plugin to claim the building and invite your friends (if you want to).

How to Claim Land

  1. Build something. Natural Protection requires a building to protect land around it.
  2. Right click with paper.
  3. Click New Property (paper).
  4. Type a name for your property in chat. Everyone will be able to read this, so don’t name it something like “My House”.

Menu Overview

  1. Property Name: This can be changed in the property settings. If you don’t know what to name it, choose something like “YourName’s House”.
  2. Information: Click here to go back to your property list. This shows basic information about your property.
  3. Owner: Shows the owner of the property. Click here to give it to someone else.
  4. Trust List: Shows all members of the property from highest to lowest role. Click one of them to change their role or when the trust expires.
  5. Add Trust: Trust someone to your property. Their role will be member by default. If your role is trusted, their trust will expire in 1 hour. This can be increased up to 10 days.
  6. Settings: (Left to right)
    • Rename property: Click here, then type a new name in chat. If you don’t know what to name it, choose something like “YourName’s House”.
    • Private/Public: Click here to toggle between public and private. Anyone is able to edit a public property; however, this still does not make it legal to grief.
    • Mob Griefing: Click here to toggle mob griefing on or off. When mob griefing is off, creepers cannot destroy blocks, and endermen can’t pickup blocks. Farmer villagers are still able to use farms, and sheep are still able to eat grass.
    • TNT Explosions: Click here to toggle tnt on or off. When tnt is off, explosions from tnt will not do damage, and tnt cannot be lit.
    • Abandon/Transfer: Click here to open the abandon/transfer menu.

Trust Menu

  1. Property Name: This can be changed in the property settings. If you don’t know what to name it, choose something like “YourName’s House”.
  2. Member Name: The name of the member whose trust you are editing.
  3. Member Information: Information about the member whose trust you are editing.
  4. Roles: Click to choose a role.
    • Member: Has build access and nothing else.
    • Trusted: Can temporarily trust others.
    • Manager: Can trust/untrust players with a role lower than manager.
    • Co-Owner: Full control.
  5. Change expiration date.
  6. Save: Saves changes to the trust, and goes back to the property menu.
  7. Cancel: Goes back to the property menu.

Trust Expiriation Menu

  1. Property Name: This can be changed in the property settings. If you don’t know what to name it, choose something like “YourName’s House”.
  2. Member Name: The name of the member whose trust you are editing.
  3. Permanent: Make this trust last forever.
  4. Temporary: Set an expiration date.
  5. # Days: Change the number of days. Left click a digit to increase. Right click a digit to decrease. Click the block to set it to 0.
  6. # Hours: Change the number of hours. Left click a digit to increase. Right click a digit to decrease. Click the block to set it to 0.
  7. # Minutes: Change the number of minutes. Left click a digit to increase. Right click a digit to decrease. Click the slab to set it to 0.
  8. # Seconds: Change the number of seconds. Left click a digit to increase. Right click a digit to decrease. Click the snow layer to set it to 0.
  9. Save: Saves changes to the trust, and goes back to the property menu.
  10. Cancel: Goes back to the property menu.

Abandon/Transfer Menu

  1. Property Name: This can be changed in the property settings. If you don’t know what to name it, choose something like “YourName’s House”.
  2. Information: Click here to go back to your property list. This shows basic information about your property.
  3. Abandon Land: Abandon the land that you are standing in without deleting the property. This operation starts in the voxel you are standing in, and does a flood fill to affect connected voxels.
  4. Abandon Property: Delete the property and abandon all land associated with it.
  5. Transfer Land: Transfer this land to another property that you own. This operation starts in the voxel you are standing in, and does a flood fill to affect connected voxels.
  6. Give Ownership: Give ownership of this property to another player.
  7. Cancel: Goes back to the property menu.

Technical Documentation

Most people won’t need to know this stuff.

Voxels

Each world is divided into a 3D grid of voxels, each of which can be assigned to one or zero properties. A voxel may be configured to be any size, but is currently set to be the same size as a chunk (16 x 256 x 16). Therefore, the word voxel may be used interchangeably with chunk.

Value

Each voxel has a value which is the total value of each block in the voxel. Natural blocks like stone, dirt, grass, etc. have 0 value, so these will not help with claiming land. Most blocks have a value of 1. Important blocks like chests, furnaces, anvils, etc. have a value of 8. Mineral blocks (not ore) have a value of 4.

When a voxel is first interacted with, Natural Protection will calculate the value of the voxel, and set that as the natural value. This is a suboptimal solution to natural structures being claimable without players building anything. In the future, Natural Protection will use block logger data from BlocksHub to calculate value, if it is installed.

Artificial value is the natural value subtracted from the total value of a voxel. A voxel needs 64 artificial value to be claimable. That’s a stack of planks or 8 chests. Voxels within a radius of 1 are protected from grief and included as part of the property.

An existing property will automatically expand when a voxel within a radius of 2 becomes claimable. A voxel will be automatically unclaimed when it is no longer claimable, but it may still be protected if it is near a claimed voxel.

Table: np_voxels

  • world: The world that the voxel exists in.
  • x, y, z: The coordinates of the voxel. This is not the same as block/entity coordinates!
  • value: The total value of the property.
  • natvalue: The portion of the value which is part of a naturally generated structure.
  • property_id: An integer representing a property.

Properties

An area of protected land. Voxels don’t need to be connected.

Table: np_properties

  • property_id: An integer representing the property.
  • name: The property’s name. May contain color codes.
  • owner: An integer representing the user who owns this property.
  • icon: The material to use as an icon for this property.
  • is_admin: 0 if a normal property, 1 if it belongs to an administrator.
  • is_public: 0 if a normal property, 1 to make it public and disable all protections.
  • allow_tnt: 0 to cancel TNT explosions, 1 to allow TNT explosions.
  • allow_mobgrief: 0 to cancel mob griefing, 1 to allow mob griefing.
  • allow_escape: 0 to always allow teleports, 1 to prevent non-members from teleporting away.

Users

Most users are players, but it is also possible to add a “fake” user. This is useful for NPCs or testing the plugin without friends. :(

Table: np_users

  • user_id: An integer representing the user.
  • uuid: The player’s UUID given by Mojang, if this user is a player.
  • name: The user’s name.
  • is_fake: 0 if a player, 1 if a fake user (NPC).
  • skinname: The name to use to load a skin.

Trusts

An object which allows a player to access a property. The owner of a property does not need a trust. (See also: Roles)

Table: np_trusts

  • user_id: An integer representing a user.
  • property_id: An integer representing a property.
  • role: The role assigned to this player (non-owner).
  • date_added: The date and time that this trust was created or edited.
  • date_expire: The date and time that this trust will expire.

Raiding & PvP

Most servers either allow griefing (Factions, Anarchy, etc.) or allow you to steal items from the few chests that aren’t protected. On Realm of the Winds, you can steal and kill so long as you can figure out how to get to the chests without breaking any rules (mainly, no griefing).

What needs to be protected?

  • Yourself, and your friends.
  • Chests and other containers with items you don’t want to use.
  • Beds so that raiders can’t set home.
  • Animals, villagers, and other mobs.
  • Items in item frames.
  • Anything else you don’t want raiders to access.

How to Keep Out Raiders

Raiders are not allowed to break blocks, so take advantage of this to protect your stuff. The simplest option is to put blocks on top of your chests and/or in front of your doors. But you have to remember to put the blocks back when you break them. It’s also ugly and boring.

You can use redstone to protect your stuff more easily. There are nearly infinite possible ways to do this, but they generally fall into two categories: puzzles and fully secure.

Puzzles

These don’t make your base completely secure, but if complex enough, it would be so difficult to gain entry that most raiders will stop trying. Most redstone security ideas found online fall under this category.

Fully Secure

If you make no mistakes with any of these, it would be theoretically impossible to raid your base. However, those with affinity for the art of stealth can find a way.

One-way Door

  1. Put your stuff inside a room with one exit. This exit could be an iron door, piston door, or anything that can only be opened by redstone.
  2. Place a pressure plate or any other redstone input only accessible from inside the room.
  3. Connect the input to the door.
  4. Place a bed inside the room, and set your home there.

Now you can teleport with your compass to go inside the room. A downside is that if raiders are able to sneak inside, they can set home in your bed.

Observers

Instead of having several lock blocks that need to be kept track of, you can use redstone controlled by a single lock block.

  1. Pick a convenient place to put a block to use as a lock.
  2. Place an observer for detecting when this block is broken or placed.
  3. Connect the observer to a T flip-flop.
  4. Connect the T flip-flop to sticky pistons that move blocks over your chests, and anything else you need.
  5. If you set this up correctly, everything should be locked when a block is placed in front of the observer, and unlocked when the block is broken.

How to Raid Legally

Make sure you read all of the game rules before you begin raiding! This is not a factions server, so many strategies you would use there would be illegal here. The basic idea, is that you are not allowed to break blocks unless it’s on the exceptions list.

First you need to find a base that can be raided. This means a lot of exploring. Use a stick to see if land is claimed. Do not break or place blocks to test this, because staff and property members will be notified when you do this. Staff may also suspect that you are trying to grief.

Once you have found a base, look around without getting caught or trapped. Always make sure you have an exit plan. Using teleportation to escape enemy properties is disabled by default. If you are trapped, you can use /suicide as a last resort.

Most bases are just simple houses. Most of those houses haven’t been protected because the builder is new. You can choose to be nice and teach them how to claim land and protect their items. Or, you can just kill them and take their stuff. But, if they leave the server because of this, that would mean less players on the server which means less to raid.

If the base you found is above average in size or quality, you should be more careful. I would recommend keeping your valuable gear at home or in your ender chest while you are scouting the base. If the builders are online, invisibility potions are your friend. Make sure you are looking for ways to get out while you are looking for ways to get in.

Once you have a plan for the raid you may choose to go back home to gear up and gather reinforcements if needed. I am not going to get into specific strategies here as this would depend on the base. Just be careful, follow the rules, and have fun.

Warp Menu

No cheaty commands for teleports. Instead, you craft a compass which presents an easy-to-use menu. The server is split into multiple realms, and your location in each realm will be saved. Instead of /home and /sethome, use a bed to set home, and a compass to teleport.

Realms

The Nether
The hellish wasteland that everyone goes to when they die.
See also: Afterlife.
Spawn
A castle in the sky where you appear upon resurrection. This acts as a hub for trade and travel between realms.
Creative
A secret realm for staff members to build structures for the server.
Overworld
A regular survival world.
Amplified
A survival world with amplified world generation.
The End
The place where you go to slay the Ender Dragon and raid End Cities. Besides that, it’s a boring empty wasteland.

Public Warps

Public warps exist to make travel to public places easy. To be eligible for a public warp, the place must be beneficial to the server as a whole. Public warps may be added or removed at any time by staff discretion. The following are examples of eligible places:

  • Active towns/cities that are open to applications.
  • Farms/grinders for public use. (May include a fee.)
  • Shops that are not out of stock.
  • Fully functional mini-games.
  • Extraordinary builds fully open to exploration.

How to Apply

Type /apply warp in-game. Make sure you read all of the terms, and have the necessary fee and information prepared.